How to Beat Protoss As Terran in Starcraft 2

April 25th, 2012

Drop Main base to stim and take out 3rd, this should be your goal in general, only let him have 2 bases, and snipe it if you don’t want to fight, a drop can do this.

Attack 3rd move back, he will come then do a 3 dropship drop instead of 2 like the first option, the goal then is damage to main base/ scout. You need to stim and run with your army at the 3rd because he if he got his hole army there, he got more than you.

Late game it gets hard, vs. Terran Protoss gets Colossus or Templars, he can’t mass both of them. Often colossos comes out first, often I do not even get time to make medivacs, but thats ok. Main goal is to fight out on the map so you can micro you vikings around colossus and keep running with your army. If you fight in your own base, toss will force you into a corner and burn you.

after colossus you often see templars, you need to be rdy to make ghosts, remember he has the same upg on all of his ground units and can just warp in templars.

It’s really hard to know what to build but it helps to keep his income down! Never more than 3 bases, try to kill 3rd don’t go for Main!

If he attack your base he will own you, trap you in a corner a storm you, you need to use the map, NEVER FIGHT IN YOUR BASE, Bioball is mobile, abuse it.

Always be ready to mass vikings and ghosts. Don’t pretend you will not need 1 of them. And remember how fast he can switch.

Article source: http://www.gameholds.com

How to Benefit More from the Averaging Of MF

April 20th, 2012

Who benefits most from the average of the MF is really not as cut and dry as “DPS get more players by the players will MF MF DPS.” Nobody wins in the current system.

What really makes this system more than anything, however, discourages diversity in each group. In reviewing the facts, it becomes clear that sacrificing DPS Monday to Friday is not a trade, even for players MF. DPS players are suffering today because they are in the situation, people with MF in their groups, and therefore the DPS players to lose wealth. Therefore, the optimum is a group that does not lose an average of MF, but MF. DPS 4 players are less wealthy than 4 players of MF. 1 MF players are worse off by grouping DPS players. Ultimately, the game suffers because sanctions are placed on both types of players in this system.

The only way to avoid this possibility, it is a system that divides both the MF that implement, but will not reduce in any drive. You may think this means “MF magically growing”, but not really. We found that DPS statistics less than the wealth MF, so that the DPS increase proportional loss Monday to Friday is always a loss of wealth. For this reason, MF whole group would actually be increased so that the richness of the same for all players remains. Otherwise, the players lose MF more wealth and eventually stop DPS players in the group as a whole.

An average Monday to Friday provided that the MF players to lose wealth if they are grouped with DPS players. MF dps player must do much more than losing to MF is there are players for a player with DPS in the MF group. This must be the system. An average is about a short-sighted solution that has undesirable consequences.

The average system ultimately hurt everyone, not just the MF players.

Article source: http://www.gameholds.com

How Pure MF players play together

April 20th, 2012

If cut too many friends with benefits is pure DPS players, what is the point of the group that the MF-player? Well, obviously! Monster-wide.

Suppose that MF play all four trucks. The fact that each monster will win only 75% of statistics for each player in one, you get a passive bonus DPS as other people involved. For this reason, the group of people who have MF like you just take advantage and become the MF group is the fastest way to take to achieve wealth. This is the kind of bad news for pure DPS players, but because four players a lot from Monday to Friday increasingly in the same period. DPS 4 players can not even be close. If enough people recognize that this is true, the whole argument is out of position, making it move at the time. People stack MF DPS and not knowing that “Scrubs” and “leeches,” no matter how much help found the DPS system wealth, privilege and MF before expansion monster DPS became much less value as shown in the above calculations.

4 MF heavy players is the best way to create wealth, even at the expense of reduced DPS. There is no other way. X4 MF players benefited from the consolidation, and you have to do not even have to do with the average. Monster-in scale is the culprit here. Increases to a 1:1 scale monster players against monsters of force, there is literally no reason to win, while losing dps with a proportionate amount from Monday to Friday from the point of view of wealth. This is due to expansion, however, requires that one should not play with MF DPS player of the players, and this brings me to the last section.

Article source: http://www.gameholds.com

How Pure DPS players play with MF players

April 19th, 2012

A player with a high MF% lose more wealth than the DPS players with 0% MF wins because DPS is a statistical wealth of a value less than the MF%. Because of the way, enemies will be stronger when people play together; the player wins even more DPS those players from Monday to Friday. This is an imbalance on all types of players when they play together.

A 100 enemies increased to 120 horsepower, each of 20 players each dps kills in 6 seconds to 600 seconds to kill enemies.

A 100 enemies each player makes 120 horsepower dps kills 40 in every 3 seconds to 300 seconds spent killing enemies.

100 enemies in all dps hp drive 210 are 20 + 40 = 60 dps. DPS players kill each player in 3.5 seconds. We have only 350 seconds to kill the enemy

DPS player wins a 50% MF and increase your time of death by ~ 17%. MF MF players lose 50% and reduce their time of death by 41%. The player loses 50% of MF assets here, and statistics for the other 41%. The DPS is lost only 17% of static wealth, while earning 50% of the other. This clearly shows that the player with mf 0th If you find a lot of magic that will always be in your best interest, in terms of wealth, not group with people who have much less than you MF. If a DPS player and an MF player play together, players will benefit from more DPS.

Unfortunately, this means that if wealth is your goal, you are best served by teaming up with people who have 0 MF, if you’re a gamer, Monday to Friday. Your advantage in killing speed is not sufficient to offset the loss of poor quality. You would be better to leave the game player DPS, but to acquire more wealth, you must be present. Even if the two are friends, is the grouping in this way never be optimal for the player from Monday to Friday from a standpoint of wealth. Therefore, like MF players receive the short end of the stick here, but you’ll see why this is perfectly fine, and more than acceptable, the next section.

Article source: http://www.gameholds.com

How Travel Time kills DPS in Diablo 3

April 19th, 2012

In the current “Averaged MF” system in place in Diablo 3, if MF has diminishing returns, certain DPS stats may as well. A DPS player is looking forward to increasing wealth by killing enemies faster and therefore more opportunities for prey in a given period of time a player with less than DPS. MF player attempts to improve the quality of a smaller number of drops simultaneously.

For pure DPS players, unless you are going to cheat and to pay tribute ban programs to respond to jail together map to show how long it takes, on average, an injured player running at the end of the dungeon is more than one night at MF players. The reason is that the card is not known, for both types of players, either increasing stat has no effect on the size of the card is, or how many enemies there. For this reason, the DPS of players to increase the number of enemy dead at one point actively opposed, if he or she does not kill an enemy.

Take the pure DPS vs. Pure MFER to illustrate an example of how these players do more harm than MF DPS players.

In this example assumes that both players gear quality element is equipped with approximately the same in terms of values ​​of each statistic. Thus, player A is 100% MF and dps 20. Player B is 0% MF and 40 dps. These two numbers are chosen because, in theory, an enemy kill would be twice as fast as being the same as twice the probability of a high quality product.

Now go to the dungeon map is for both players. Assuming it would take exactly ten minutes of run time, if the tower has zero enemies in it. Of course, point to the last area of ​​the dungeon to go, while all over the map on each floor. Our travel time for both players is 10 minutes out of it now, if there are monsters, there are another 10 minutes for the player needs to kill any enemy with the boss. If this is the case, then player B, the same enemies in just 5 minutes to kill, because it really is 100% stronger than Player A.

In this example, Player A completed the race in 20 minutes, and player B has finished the race, not 10 minutes but 15 minutes. Player B takes only a 100% increase in damage to their chances of prey 50% in this case. Now change the numbers a bit. Travel time is 10 minutes, but now it takes 20 minutes for player A, in order to kill the enemies. Player A has ended the race in 30 minutes, and the player B is completed in 20 minutes. The player B is not halving the execution time is required to determine the effectiveness of a better correspondence with drops of 100% quality.

We will fly today the death of more time than I ever could win. The journey time is 10 minutes earlier, and now we have some players from 180 minutes to kill all enemies. Player B, which kills in 90 minutes, and the player has completed the course in minutes 190, while Player B is not even half the RUNNING TIME: 100 minutes. This time, the third murder is chosen because it shows that, now, no matter how many enemies, travel time will prevent players still to complete a DPS race in half the time of a player, the DPS is doubled unless all the dungeon is just a room. As travel time increases, the value of DPS is reduced, while the value of MF is still the same.

Article source: http://www.gameholds.com

How to know if you’re PC Requires an Upgrade to Run Diablo 3

April 16th, 2012
If you are blow this minimum you might be able to run Diablo 3. You won’t enjoy the game at all. It’ll just be laggy and ugly looking. Even with the minimum, you might not enjoy the game fully.
You aren’t sure what you’re running? You can easily find out! If you just want your processor and RAM then simply right click on “Computer”. It’s in the start menu on xp/vista/7. Select properties. The window that pops up will give you your processor model, speeds, and RAM amount. If you need your video card, on XP go to start and run and type in dxdiag. On vista/7, go to start and then type in dxdiag in the search bar.
The first screen will give you some general information. This also gives you your processor model. Click on the tab that says display1. In the Device window, you mainly want Name and Manufacturer. If it does, then it’s time to upgrade.

If you are blow this minimum you might be able to run Diablo 3. You won’t enjoy the game at all. It’ll just be laggy and ugly looking. Even with the minimum, you might not enjoy the game fully.
You aren’t sure what you’re running? You can easily find out! If you just want your processor and RAM then simply right click on “Computer”. It’s in the start menu on xp/vista/7. Select properties. The window that pops up will give you your processor model, speeds, and RAM amount. If you need your video card, on XP go to start and run and type in dxdiag. On vista/7, go to start and then type in dxdiag in the search bar.
The first screen will give you some general information. This also gives you your processor model. Click on the tab that says display1. In the Device window, you mainly want Name and Manufacturer. If it does, then it’s time to upgrade.

Article source: http://www.gameholds.com

Tips for Picking up A Shape Shifter Class in Diablo 3

April 13th, 2012

The hero can shape shift into either an angel form that is kind of like a knight/paladin type warrior with a shield or a demon form that is like an assassin/rogue/thief that uses daggers.

This will be a melee character, it will sort of be like the druid from d2 with a damage form (wolf) and a tank form (bear) but the angel would be the tank and the demon would be the damage form.

You would pick one of those forms for your basic attack (it would transform to that form in combat and you would build up either holy power or demonic power depending on your form. You then spend that power on your other skills.

Another idea is to do 2 resources like the demon hunter using demonic power like hatred to power your damage attack and holy power like discipline to do your defensive or healing or cc moves.

Just try to think of something a little different that would fit into the universe. Since all the humans in game are Nehalem(half demon/half angel), it seems like a good fit for a shape shifter class if you want to do something different from the druid from Diablo 2.

Article source: http://www.gameholds.com

Hardcore Vs Softcore

April 13th, 2012

Hardcore in Diablo 3 is a lot harder than in Diablo 2. There are no fast tps in Diablo 3 and most important Boss-Encounters are totally closed, no walking back, no tp. There is no difference except for the one live.

The people in Hardcore are much more into the game. They are willing to find out anything about the game and don’t want to rush through it, because sooner or later it would be deadly if you don’t know every mechanic. The gameplay is more slow and tactical. You want to evade unnecessary risks, which can totally be ignored in softcore where you need killspeed. With more experience of course you can risk more in hardcore

At a certain point in Diablo 2, hardcore was like a new game, honestly. The party works much more together, because alone you die. People pick more support skills because surviving is everything.

There are no effective bots in hardcore. Inferno is supposed to be unbeatable. But in softcore of course you have more chances. As time goes on a hardcore char will finally play through inferno as well. It’s all a matter of skill and equipment. Which grows over time – and of course in hardcore it can erase completely.

Article source: http://www.gameholds.com

How to Play Diablo 3 in 3D

April 12th, 2012

First, go into Nvidia Control Panel and open the options stereoscopic 3D. Select the Advanced settings. If you are in high resolution for less than a GTX 480 run anything, I recommend you disable ambient occlusion, if enabled before.

Then in the options left for Diablo 3, in the shade. Based on performance, you can also from AA.

Enable 3D, if you have not done (Ctrl + T). Place the cursor on the character’s head. Use Ctrl + to “reduce” F6 the cursor so that it floats above the head of your character. This applies also to plunder, and most of the lyrics. Use Ctrl + F5 to this increase in demand – .. If “your cursor is blinking to tall objects such as buildings and trees, you can ask it by pressing Ctrl + F4 to add a certain depth, press Ctrl + F7, if you would be to save the settings.

If you see “mirrors” the cursor on the things this means that the convergence is too weak. Turn it up with Ctrl + F5, but it raises the question of “floating text”. Finding a balance you want. If you start a headache or feel sick, reducing the depth a little. If it persists, take a walk outside help to relax your eyes.

3D typically use to a loss of color and brightness. There are few ways to counter it. Use the “Digital Vibrance” NVIDIA. Crank up about 70-80% by use of 3D and you’ll see a big difference.

The introduction of contrast can help with color, but also to enhance the “interference” when you play a game very brightly.

You want to play to maximize the game in a dark room, if possible, brightness.
Article source: http://www.gameholds.com

Tips for Diablo 3 Skills

April 12th, 2012

There is a limit of 10 characters per account. Each gold account is a bank wide, only to be taken by all the characters. Similarly, there is a hiding place to keep items in your order may move to the other characters. There is a separate cache / Bank of Hardcore vs. soft-core characters on your account.

It is very possible to make money with this game in the auction house in the game of withholding tax on topics that are relevant to the sale, unless you want to save or sell, so they prefer. You can sell / buy items on the AH or the real-life game gold or silver.

Hide your common characteristics of 14 blocks of output and can be extended by another 14 blocks of 10,000 gold. Gold is valuable from the beginning, a trick to save space for unloading items from his hiding place to the other characters in your account until you can afford to expand their hideout.

Artisans can be improved by gold and then the sides of the formation. This allows you to make better items and jewelry. Artisan in progress and will affect all your characters. Progress is different for the hardcore and the gentle.

See the book from time to time in the cities and beyond. Clicking on a book to show a little knowledge and give a slight boost from the CAD.

Keep an eye on the environment-as a trap without walls and chandeliers. This does not harm the player, but can be deposited on the monsters to kill bonus.

Players can earn EXP increases by chaining kills monsters, destruction of inanimate objects, the environment and kills.

For health balloons sometimes kill the monsters. These are floating red orbs. Picking this will instantly heal all your allies or pets.  Change some passive skills to influence health balloons and class resources, or other statistics.

Mana potions are gone and renewal. Health potions still exist, but there is a long cool down if used again, so use them sparingly.

Player suffers a mortal blow to the durability of your computer (you do not lose gold and experience). Dead players may be temporarily boosted by the Allies, before being returned to the previous checkpoint.

Turn to the range a bit in the video options. It improves the clarity and graphics makes the game look better.

Article source: http://www.gameholds.com