Archive for January 31st, 2012

Miscellaneous skills in Silkroad online

Tuesday, January 31st, 2012
The third book “Light” (a level 80 skill) is the next consecutive book of firefly. It’s a detection range of 15m. The second book detects wizard’s invisible skill & is called Vision Fire.
Light Grass walks Speeds up leveling, & lets you runaway or chase down an opponent. Phantom transports you a set distance instantly. It’s the same benefits as grass walk, & lets you be unpredictable in pvp, by suddenly changing direction & changing distance from opponent.
Fire combustion is used to see stealth rogues & invisible wizards. The fire combustion series has books. The first & third are in series with the second standing alone. The first book FireFly is used for the detection rogues stealth. At maxed level it’s a 10m range at level 7 detection.
Meaning one time you cast, the skill works similar to harmony therapy but you cannot see the circle. It doesn’t move with you. So this skill is useful but in case you are constantly moving, it loses its usefulness since you leave its vicinity.
To see the cloaked rogues & wizards you must have the same level of detection or higher to their level of stealth/invisibility to see them. So in case you get these, max them out or it’s valueless.
Fire shield allows user to become immune to most status effects when combined with jewelry with status reduce. Fire shield acts as a % if it says 50 than you need 50% reduce on jewelry to be immune. This means that you only need fire shield at a low level, since 7 & 8 degree jewelry can have a maximum of 20% reduce per accessory. This means 80% total reduce from accessories. You must have shield equipped to initiate buff, then can switch back to main weapon.
There is a possibility that this skill is “bugged”. Whether the way it functions is correct or a mistake Joymax has a bad habit of changing how skills work without warning. It is feasible that in the future when you try to switch weapons the buff will disappear. Another possibility is that it will cease acting like a % reduction & only minimize the status effects.

Article Source: http://www.gamehos.com/

How to Increase Defense Skills In Silkroad Online

Tuesday, January 31st, 2012
Fire protection buff increases your magic defense by 126 points. Light can increases parry ratio by 62 points totally. Ice is the king of defense. It can increase physical defense by a total of 140 points.
Fire Wall absorbs magic damage. While the wall is up you cannot run, yet you can assault if opponent is in range. The wall takes time to set up so without planning it is near useless. The wall prevents knockdown, stun, & knock-back. An int player can take down a wall with about two lion shouts. However a strength player cannot. If the wall has 5k hp & you get one nuked for 10k you won’t get any damage as the wall goes down. This is an optional skill that benefits characters with ranged assaults the most. Some people find this skill useful, others think about it useless.
For light, Concentration buff increases parry ratio by 31 points. Heavens force passive increases parry ratio by 31 points.
Snow Shield (mana shield) buff transfers up to 50% of damage received to your mp bar. In case you run out of MP you won’t be able to assault back making this skill not as useful to STR builds. Pure STR can have it at 20%. Int hybrid can have it at around 40-50%, & pure INT at 50%. This buff lasts two min with a one min chilled down before you can use it again.
For Ice, Frost Guard buff increases physical defense by 81 points. Chilled Armor passive increases physical defense by 59 points
Chilled Wave is a ranged assault that has 100% chance of slowing down non immune opponents. It does no damage & most people would think about it a optional / unnecessary skill.
Frost Nova has a 100% chance of slowing down non immune opponents & 50% chance of making them a block of ice. 1st & 3rd book you must select a target & it hits that target &