Archive for November 30th, 2011

Different Nukes in Silkroad Online

Wednesday, November 30th, 2011

Nukes are a magic attack when used by INT builds will deal massive damage. For INT characters they are the strongest hitting skill in the game.

There are 4 different fire nukes. One is a Quick casting nuke that does okay damage with no splash. One is more powerful with penetration which means it will target mobs between you and your target as well as monsters behind you. Another nuke is with area damage surrounding the target and is more powerful at higher levels. The last one is flame wave bomb which has short cast time with okay damage.

There are 3 light nukes. They all have the same effect/cast time, unlike fire. The 2nd and 3rd books are just progressions in strength of the nuke, just like the books of imbue. Light nukes transfer up to 10 meters to hit a total of 3 opponents. There is a 35% reduction in damage with each transfer. The damage range is larger than fire, the same is also true with imbue. Lion Shout (baby nuke) Cast time is instant dealing little damage. It is very useful finishing move.

Compared with fire nukes and light nukes, Ice nukes are weak, but they have a chance of status effect. 1st book Ice is a relatively weak nuke with no splash. 2nd nuke considerably more damage than book 1, but less than fire or light nukes. Has a nice damage radius with chance of inflicting status. A great nuke when you are getting mobbed. 3rd book ice seems to be a continuation of book 1. When combining these nukes with ice imbue the chance of inflicting status effect is relatively high.

Tips on PvP and Grinding with Imbue

Wednesday, November 30th, 2011

Imbue is a skill used by all Chinese characters to enhance their damage when using both physical and magical attacks.

Among those imbues, Fire imbue is strongest imbue with a DOT (damage over time) burn status effect. The next is light imbue with a parry ratio reduce to opponent. Lightning also splashes to monsters doing only slight damage which will agro the mobs. Lightning imbue has more variation in damage output. It can hit close to the damage of fire, and as low as ice. Ice imbue can be the weakest imbue with 2 status effects, frost and freeze. One slows down opponents attack speed, the other cancels and stops the opponents’ attack/movement for a set amount of time.

When you attack a monster or player, your damage output will vary. Their parry ratio tries to push the damage you deal towards the lower end of the range. The higher parry is, the more chances you take the least amount of damage dealt, instead of the highest. For example, a sword user can deal anywhere from 150-200 on you. He will hit you any number from that range. With a high parry, you are going to get hit with 150 most of the time.

It is very easy to become immune to a status effect. If your opponent is not immune he can use pills which remove the effect almost instantly. When fighting with a person who is not immune to ice you will annoy the crap out of them and waste their pills. If they are out of pills it is game over you win.

While grinding ice imbue allows you to save pots and for INT characters you could potentially grind on a higher level mob without dying. Lightning imbue agros mobs which may be ideal for STR characters, but can mean accidental deaths for INTs. Fire burns over time which helps kill giants faster and overall is the most powerful imbue.