Archive for November, 2011

Different Nukes in Silkroad Online

Wednesday, November 30th, 2011

Nukes are a magic attack when used by INT builds will deal massive damage. For INT characters they are the strongest hitting skill in the game.

There are 4 different fire nukes. One is a Quick casting nuke that does okay damage with no splash. One is more powerful with penetration which means it will target mobs between you and your target as well as monsters behind you. Another nuke is with area damage surrounding the target and is more powerful at higher levels. The last one is flame wave bomb which has short cast time with okay damage.

There are 3 light nukes. They all have the same effect/cast time, unlike fire. The 2nd and 3rd books are just progressions in strength of the nuke, just like the books of imbue. Light nukes transfer up to 10 meters to hit a total of 3 opponents. There is a 35% reduction in damage with each transfer. The damage range is larger than fire, the same is also true with imbue. Lion Shout (baby nuke) Cast time is instant dealing little damage. It is very useful finishing move.

Compared with fire nukes and light nukes, Ice nukes are weak, but they have a chance of status effect. 1st book Ice is a relatively weak nuke with no splash. 2nd nuke considerably more damage than book 1, but less than fire or light nukes. Has a nice damage radius with chance of inflicting status. A great nuke when you are getting mobbed. 3rd book ice seems to be a continuation of book 1. When combining these nukes with ice imbue the chance of inflicting status effect is relatively high.

Tips on PvP and Grinding with Imbue

Wednesday, November 30th, 2011

Imbue is a skill used by all Chinese characters to enhance their damage when using both physical and magical attacks.

Among those imbues, Fire imbue is strongest imbue with a DOT (damage over time) burn status effect. The next is light imbue with a parry ratio reduce to opponent. Lightning also splashes to monsters doing only slight damage which will agro the mobs. Lightning imbue has more variation in damage output. It can hit close to the damage of fire, and as low as ice. Ice imbue can be the weakest imbue with 2 status effects, frost and freeze. One slows down opponents attack speed, the other cancels and stops the opponents’ attack/movement for a set amount of time.

When you attack a monster or player, your damage output will vary. Their parry ratio tries to push the damage you deal towards the lower end of the range. The higher parry is, the more chances you take the least amount of damage dealt, instead of the highest. For example, a sword user can deal anywhere from 150-200 on you. He will hit you any number from that range. With a high parry, you are going to get hit with 150 most of the time.

It is very easy to become immune to a status effect. If your opponent is not immune he can use pills which remove the effect almost instantly. When fighting with a person who is not immune to ice you will annoy the crap out of them and waste their pills. If they are out of pills it is game over you win.

While grinding ice imbue allows you to save pots and for INT characters you could potentially grind on a higher level mob without dying. Lightning imbue agros mobs which may be ideal for STR characters, but can mean accidental deaths for INTs. Fire burns over time which helps kill giants faster and overall is the most powerful imbue.

Tips on Spells in Silkroad Online

Tuesday, November 29th, 2011

You Must have you must have Heavenly Rage, Faith and Charity, HR is needed for when you have to deal damage, and you will sometimes. The other two are passives needed to use other spells.

There are only 4 Buffs, and they make a lot of difference. But be aware both mental blessing and force blessing require you to have a cleric rod in your hand at all times, and cannot be cast on yourself. Also although they stay on other people when you change weapons Soul and body blessing do not last on yourself when you change weapons (don’t get a cleric subclass if you just want buffs).

That’s the easy ones done, now here are my must have spells, you may disagree with some of them.

Early on in the game you will want to get Healing, Group Healing and Healing division below level 30 these will make up the backbone of your spells.

Along with these grab resurrection and Bless Spell, Bless spell is an amazing ability which you will grow to love… and want its babies. It’s a 45 second buff that increases your party defenses by a lot – you won’t die when it’s up.

At Level 30 you get Healing cycle this is the first Hot you get, and it rocks. In a good group you can just keep that spell on the tank and that’s all the healing you will have to do.

As you approach mid game you need to start thinking about the Recovery series, these 3 spells are amazing, but have flaws. Recovery and Group recovery are stronger versions of Healing and group healing. However they use more mana, and have longer cool downs, so be careful.

Recovery Division (RD) is a spell you get at level 40. And it Rocks. It’s a 5 min Hot that heals the person with the Lowest HP% every 5 seconds if you have a good party, with a good tank you can just cast this spell then go afk, coming back every 5 mins to recast it. With a good party, and an s/s warrior u can even fight party giants just using RD to heal. The Problem with RD is it requires either a small party or a well organized one to be effective. If you have an 8 man party with 5 people trying to tank stuff then RD won’t work that well, as too many people will be taking damage to often.

Now attack spells, you only really got 3, Trial Cross, over healing, and Offering. Cross is your basic attack spells it will do about 50% dmg to a normal mob of your level. Overheating is a fixed damage spell, its good against mobs with very high magic defense, or in combo with cross for rapid fire, but it generally is weaker than cross.

Offering – this spell is a biggest Nuke in the game however remembers it takes 95% of your HP to cast, so DON’T ever use it when you have aggro, and always have a Pot ready to use right after. You get the spell at level 40, at that loll with lvl42 weapons it deals around 8k dmg to a creature of your level, I feel although that is good damage it perhaps should be more, the only reason being it is only 2x as big as a wizards standard nuke (fireball) and at a cost of 95% hp I would expect at least 3 times. Also this spell is AOE so doesn’t aggro extra stuff by accident

The status spells are nice, but by the time you notice they got a status problem it’s usually been auto cured. They don’t take a lot of SP to maintain, and when fighting mobs that you know will cause status problems. They are nice, but not vital.

The bind spell is nice for PvP, but by the time you cast it you will probably be dead already. It sucks for PvE. Group reverse and reverse oblation I feel are a waste of SP, resurrection may take longer but does the job just fine. To get all you spells you want you may need a 2 gap, if you have a subclass you will want even more (more on that later). On all the spells (offensive and healing) you will notice there is a reflect value, a number in brackets.

Tips for Questing in Euro Silkroad online

Tuesday, November 29th, 2011

Before you go out there and get pissed on all the walking you will inevitably have to do over the first few quests, take advantage of the goods given to the low level players.

After hunting and completing a quest, you can quickly return to town by letting yourself die. On the first levels you won’t lose exp, and for a while it will be quicker to regain that exp hunting than running around. Constantinople is a huge city.

Guide Riise is a helpful friend. He’s next to the Atlas Statue, between the Blacksmith and the Armor Trader. He will help you a lot. He teleport you to the Carisius Door (North Gate) for 10 gold, teleport you to the Pegae Door (West Gate) for 10 gold, teleport back to where you last used your return scroll, and teleport to the last place you died. You can teleport to him from the Carisius or Pegae doors for 10 gold too. His services are available up to level 20.

If you die by accident on the middle of a quest, you can resurrect yourself at the same place up to level 10. After level 10 just use Guide Riise to return quickly to where you died.

When you think dying isn’t worth it, you can start burning your return scrolls. They are cheap and you will probably pick more of them than you actually use. Just don’t sell them. You’re given 20 beginner returning scrolls when your character is born.

Party Play tips for Silkroad online

Monday, November 28th, 2011

The most important thing for you is to have a nice tank to work with, find somebody who you can trust and who will always taunt mobs off you as soon as they may aggro on you. In case you have a nice tank, and you yourself are nice then even if the remainder of the group are idiots you ought to still do OK.

Now when in a party understand that you are the most important there. Tell everyone that if someone other than those designated tanks or pullers aggro they won’t get healed, also let them know that in the event that they run off you won’t follow them. In a party your job is to keep the Tank alive, if the tank is doing a lovely job no else ought to take over one hit of destroy. This isn’t always the case & always is prepared to heal when something goes wrong, but don’t put up with idiots, a Party isn’t a place where 7 people can solo party mobs because the 8th is healing them. If people start to run off & solo play expecting you to heal them, let them die. It’s bad when fighting a PT giant & apt champ spawned on your wizards as it is, you don’t need a rogue somewhere off screen swearing at you cause when they tried to solo a pt mob on their own with Xbox extreme up that they didn’t get healed.

Positioning can be crucial to staying alive. Knowing where to stand can make both your life simpler, & that of the warriors. The ideal spot to stand is between warriors & the DPS Classes. You do not require crowding the fighting scene, as it can make targeting hard, & if the target makes use of an AOE assault then you must be outside of its range. However the closer you are to a tank the faster a warrior can get to you in the event you accidentally aggro something. However make definite all the members of the party fighting are within healing range, out of range issues will often cause deaths, don’t let it happen.

Finally by being placed in the middle of the group you should not be the one who accidentally aggro nearby mobs patrolling the area, as you should have party members all around you who can do that first.

Solo Play tips for Silkroad online

Monday, November 28th, 2011

Solo Play is simple for a cleric, nuke, Heal Nuke heal etc. Fundamentally you spam Cross and over healing at your target until its dead, healing when you require to. Before recovery, the only instant heal spell u have is healing division, and this is best to make use of when soloing as you don’t must target yourself either. Also keep in mind to buff yourself.

Clerics are actually very good solo players, however they are slow, you won’t die (if you keep to normal mobs) but a wizard or rogue will be able to earn exp fast than you.

Now as Hakubini has mentioned it is better to perhaps use auto assault that over healing. However he is right in that your auto assault probably does provide greater dps, even if individual hits are lower, however over healing is still a must have for high magic defense targets, even in the event you don’t use it for grinding.

For solo play make positive you have mana potions, in a nice grind session you will use only a few HP pots however will eat MP pots like there’s no tomorrow. Also make positive you have a stack of vigor pots for emergencies.

Build Options You Can Choose For Cleric

Friday, November 25th, 2011

After you have chosen what armor to use, you need to decide the build.

Full INT build

This option will provide you with the maximum mana, as well as stronger attacks. Early on in the game you will very rarely find yourself low on mana and as such wonder if you should have gone for a hybrid build. However later in the game the demand on your mana increases and you will be thankful for the extra mana you have in this build.

However, with this option, you will have low HP. This shouldn’t too much of a problem, in party play you should never take a hit. And although your HP is low it should still be ok for most solo play. However if you are worried, or just want the extra HP then as long as your magic balance stays above 90% you can invest in some STR points as you level, whilst your mana should still be sufficient. Also remember to add STR and Stamina tablets to your gear, which can really help boost your life.

Hybrid

You’re insisting on having more HP, fine, don’t go for more than 1 STR point forever 3 INT points, which will give you more HP, whilst your mana pool will still be large enough to cope with 80% of situations. If you plan to mainly solo play, then this build might be for you.

Full STR

Just don’t, or you will suck.

Being a cleric you need both mana, and to stay alive to use this. Use Stamina and Magic tabs, if you can afford it then from D5 onwards try and put STR, Stamina, INT and Magic tabs on all your gear, fully pimped this can easily give you nearly 1000hp/mp more at these levels. However pimping all your gear like this will cost money, so as a general rule just try to add STR and INT to weapons shields, and Stamina/magic tabs to maybe 3 pieces of armor.

How to Choose the Armor for Cleric

Friday, November 25th, 2011

If you decide to play a cleric, you have chosen the most sought after class in the game when it comes to party play. Now the first thing you must decide upon is what armor you use. There are 2 choices, Robe or Light armor.

Robes lack the defense that you get from physical armor, but apart from the better look they also unlock some spells effects that reduce the mana cost of your abilities (Faith). The additional mana saved may not be much, but that extra heal you can get off May save you and your party. If you feel confident in your own abilities, and or you know you will be working with a good tank (a warrior who understand taunt) then Robe is the choice for you.

Light armor offers more physical defense, and as such it is likely you last longer in it. It also unlocks some additional self buff age of your defenses in your spells (the charity line). Light armor is a good choice for those who are either new to the party work, healing etc. and don’t have a good understanding of how aggro works, or if you plan to do a lot of solo play, where you will be taking hits yourself.

The down side to light armor is that you will lose some mana – or rather you gain mana through wearing robes.

Easy Tips on Transports Pk2 Editing

Thursday, November 24th, 2011

Always make a backup of your original Media.pk2 file. You don’t want to reinstall the game every time you do something wrong.

Open your Media.pk2 file in XVI32. If you don’t have that program, you can easily find it on Google.

Decide what transport you want to change and what you want to change it to. You can find all transport codes below. For example, you want to change the 3th horse (Dragon Horse) to a cool looking lizard. The codes needed for this are cos\c_horse3.bsr and cos\t_lizard.bsr. The 2 codes are the same length, making it very easy for us. Also, c_ means it’s a vehicle, t_ means it’s a trade transport, p_ means it’s a pet. Because the codes are the same length, we will only have to replace them. Open Search > Replace… and type in the following. Click Replace all. It should change 3 files. This may change during updates. Save your file, close XVI32 and try it out!

But if your codes do not have the same length, then what to do? A little different work is needed to do.

This time, change the horse to a unicorn. The codes we will be using are cos\c_horse1.bsr and cos\c_unicorn.bsr. These codes have a different length.

First, you need to change the unicorn code to something that has the same length as the code for my horse. To be simple, change it to cos\c_horse5.bsr . This horse doesn’t exist, but because the unicorn isn’t implanted yet. Click Search > Replace… and type. Hit Replace all. Now we change our horse to the unicorn. Hit Replace all. Save your file, close XVI32 and try it out.

When editing transports with different lengths, always make sure you end up with the same amount of letters. For example, Pegasus has 30 strings, while a horse only 3. This would make the file unbalanced, so you better change the unicorn.bsr code to horse5.bsr. Unicorn is the same length as Pegasus and has only 3 strings.

Tips on Making server public with Dynamic IP behind NATⅡ

Thursday, November 24th, 2011

In the last part, we have talk about how to configure the router. This part is about how to make your game launcher able to connect your server.

To complete this part, we need PK2Extractor, PK2Editor, and Division Manager.

Open our Media.pk2 in PK2Extractor and extract from it DIVISIONINFO.txt file. Then open DIVISIONINFO.txt with Division Manager, and delete all existing divisions. Press on Add new division. You can name it however you want, say DIV01. Then click with mouse once on this division and press ADD SERVER. Put there your domain created in dyndns.org example: myserver.dyndns.org.

You save your DIVISIONINFO.txt and upload it back into your Media.pk2 by PK2Editor. Now your client will be configured to connect with the game server without using hamachi.