As we all know playing Zerg is too weak and too heavy! Here is quick fix for the race to ensure Zerg get the win, they deserve to play the most difficult race is intense and apm!
First of all, is too weak against the Zerg early basis for all INS! So we should do to creep damage-radioactive over time to ensure the Terran and Toss will think twice before engaging their troops in March in the lawn Zerg!
Zerg units are unprofitable, so here is the way to fix it. To Zerg units in a position to mate with each other and produce progeny single.
There is a roach with attack speed 2x faster and the ability at short intervals, take two pieces and a cockroach, fly to produce a Roaching. You even get an animated short of matching as seen on the verge Zerglins Roach.
Now you can invite canker in Mutalisk and drop another bomb as an option is that you’ll be falling Bane muta muta, the more canker, but can be a suicide bomber and 300 damage. It costs a lot, but it might be worth it if you have balls of death come and see your way.
You can make an offender with a mixture of fungicides Infestor-and-drop from the air, even those giants’ unfair neurons from behind. After mating, nesting Infestor empty no more spoilers Infested Terran infested it creates radiation.
You can mix 2 brood lords and a Ultralisk the device instead of 2 Ultralisks unit fry most expensive unit and most powerful in the shooter. When you mix two Mutalisk again, it is the speed crazy, trying to stop it with your trollrays!
A major problem for the Zerg is the Colossus, a unit rather unfair that we are all agreed. So to fix the match-up we need for good against the situation when the user wants to troll us Protoss and more than 2 of them. Yes, we can now fight with infesotrs corrupt, but it is not hard enough against! So we need to build a trap behemoths called you, trap and sacrifice two Ling for work and u get 2 zerglossus just watch as it shoots Protoss Colossus, but in black and cannot lazors rather take acid and use precisely the same damage and its counterpart Protoss.
Another problem for the Zerg, the power of the sea! For these small nightmares we need to do something special. For 25 minerals, you can convert a regular Zergling unnecessary jumping Mariner killer! Jump cannot attack anything other than the sailors, but they kill in one shot after the jump and then after a hearty sailor brain ready to jump again! This should fix the problem.
Article source: http://www.gameholds.com