A Quick Guide to Pure INT

February 3rd, 2012

The main role of the pure INT or nuker is to deal damage. They are the fastest leveling build possible, but are pretty low on hp.

Pure INT Spear is the largest damage dealing build in game for sure. You will deal much damage, but will also lack on defense. So it is recommended when doing wars and similar to have a tanker assault first, because in a group PvP you are the primary target. When you need to PvP you ought to start the fight with a nuke and then use only spear skills. In the event you stun your enemy you have the chance you launch another nuke. In PvE you will own everyone and you will lvl faster than any other build.

Although with the alchemy they have a pleasant stack of hp to survive a few hits in PvP. In trading they are the best because they can kill their own thieves with nuke. A pure INT ought to make use of armor, because they lacks in physical defense. Garment is also much better for PvP then armor! The nuker is an excellent choice in the event you need to trade a lot and plan not to PvP before 64. Nukers also needs nice amount of farming, since they use very every skill in the Force tree.

Pure INT dual weapon is a very fascinating and proven to be an excellent PvP and PvE build. It is perhaps the best. With the dual weapons you have both spear skills for PvE and PvP and sword skills for PvP. You are not a tanker, but you can kill speedy. You ought to wear clothes or protector. In PvP you fight with both spear and sword skills, of work you need to learn how to do that quickly, because you need to switch between different F slots and also alter weapons, very speedy. The best practice on that can be made on giants.

The pure INT sword is better in PvP then the pure INT spear, but will level a small bit slower. You have a shield which lets you block and raises your defense. This enables you to survive longer and the block will save your life lots of times. In PvP your KB and Stab are your main weapons and like the spear always start the battle with a nuke. On this build it is recommended to wear protector, because they will help you plenty in PvP and PvE then the others. This build is a nice for overall, so you can hunt/thief/trade and PvP excellent with this build, but you must reach a higher level to have a nice shield, nice sword and lots of blues on your equipment. Also there is no special division in this build.

Article source: http://www.gamehos.com/

A Quick Guide to Pure STR

February 3rd, 2012

All pure STR characters are based on their physical STR and so hp. A pure STR glaiver is the highest destroy dealing pure STR build that you can make. They can tank a lot and are an excellent PvP/PvE build.

With a glaive you ought to garment, because with all the STR you will lack on magical defense and garment is so the most suitable choice. You can also wear protector, in case you don’t plan on doing plenty of PvP, because you will do better in PvE with more physical defense. In case you would run around in Armor you would get pawned by or magical assaults.

The advantages that come with the leveling of the heuksal tree are stun, knock-back and splash destroy or the ability to hit several mobs with hit. You also have a ranged assault, the 2nd last skill which is excellent for dragging mobs and also does excellent destroy. Glaive builds deal plenty of destroy and with all the hp they are an excellent choice for those that need to PvP a lot. As already said there are more types of each build. This is the so called pure destroy glaiver.

Now this is the other glaiver build and the so called damage/healer glaiver. In this build you of coursework focus on heuksal as your main masteries, but you also get Force, since you need to be a healer. The positive things about this build are that you will have additional mp, can rest other players, what is wanted by plenty of guilds and can make the chilled healing circle.

Your main is of coursework heuksal, but the other two masteries are fire and lightning. You must get all feasible buffs in case you need to deal the final destroy and your weapon is and a important aspect. Fire is your must have imbue of coursework.

You will lose the choice to have buffs from lightning. In case you don’t plan on playing SRO for long, long, long time then you ought to get lightning for all the buffs, but in case you will stick with it until the last cap, don’t get lightning.

A blader is the final tanker. You have plenty of hp and wear a shield which can block and also gives you additional defense. You will level slowly, since the blader is the slowest leveling build in the game. You will also not very kill on the 80 level, because you deal the lowest destroy, but you won’t be killed. The nice thing is that in PvE you will not very use any hp potion which saves plenty of money and so you won’t lose much money on purchasing pots.

Like the glaiver you ought to wear garment, because you don’t have magical defense as a pure STR based character. With armor you will not very take any destroy by mobs that do physical destroy, but from magical mobs you will die in or hits, also you will walk slower in Armor. In case you need to tank as crazy and most of your battles to be either a pot fight or until you land a nice series of critical then you must be a blader.

When it comes to one vs. one PvP you will do much, since you can pull some hard hits before the enemy reaches you, but the large issue with the bow is that it takes plenty of time to perform the skills, the 2nd last skill.

There is nice blader build, which gives you Bicheon as the main masteries, fire as secondary & lightning for buffs. The pure STR bow is proven to be an excellent overall build. In PvP you will do much & in PvE you won’t also have large issues, because of your ranged assault. The thing that is disturbing by the bow is that the arrows take up plenty of space, so in case you can it is recommended to get some silk & buy 10k arrow stacks. Your leveling speed as a pure STR bow is around the average, fundamentally the more you play the faster you will level.

In group PvP you will do well, because of your hp you can take plenty of hits & one or two crit will also deal immense destroy to your opponent. As a bowman you ought to wear garment of coursework. It is the most useful to wear, since you are ranged & can also tank plenty of hits. & you will also run faster in garment.

The common bow build is a bow build that plenty of players use. It is based on pacheon, fire & lightning. With this build you will do much in both PvP & PvE. There are no special things about this bow build & you will meet plenty of people which will have the same build as yours.

As a bowman you ought to of coursework wear garment. & this build is of coursework the offering of speed for the freezing effect, but since the 100% ice resistance is a bug, you will be happy for having ice as an imbue, since in PvP with all the multi arrow combos it is possible for you to kill your enemies before they reach you.


Article source: http://www.gamehos.com/

Tips on Picking the Right BuildⅡ

February 2nd, 2012
Pure STR is for individuals who like to kill other people in PvP, & when they come back for revenge, you can kill them again because along with your godly hp, you are most unlikely to die.
Keep in mind though, you do level slower, so if a pure INT & pure STR start on the same day, a month later, in the event that they fought the pure INT would wipe the floor with the STR, because of the great level difference. However, the INT would finally hit the level cap, & the STR would still grow stronger each day, finally catching up to the INT, & then the STR would be able to gloat for they is now much more powerful.
You like to play for fun. You enjoy PvE & like the look of the bow skills. You love hearing the crit noise, & even ksing other players. You prefer the hunter & trader jobs, & don’t mind dying in PvP.
Bows are excellent for killing INTs incidentally, you are like the anti-intelligence. In the event you wear armor, you can be effective in PvP, & with the 90 cap, bows are arguably the best PvP build.
You play a small more hardcore. You prefer PvP over PvE, but cannot stand long leveling times. You need to hit the cap speedy, & own quickly. You don’t mind boring skills. You love being able to hit the highest crits in the game (Which are higher than pure INT nukes).
With the arrival of the new skills, bow is now extraordinarily nice in PvP. They can stun, & shoot an amazingly strong assault in only two seconds, with a chance of stunning & increased chance of critical. When they are jogging low on hp they can always phantom away & knockback their opponent.
You are thought about the most hardcore player. You love PvP to the point that you don’t care about you’re insanely low leveling speed. You can hit greatly with a crit, but it is still not the highest. You like to look your best. You cannot stand dying. Blade can work any job with the highest effectiveness.
You don’t like to die, but you can stand dying every one time in some time, as long as you can come back for revenge. You have no job preference, glaive works effectively in all of them, although is probably least effective as a hunter.
Make sure that you play your hybrid smartly, base your character off of your physical & magical balances. Anyways, for all you guys reading this section, in the event you are new, stick with a pure build. Hybrids are for pros & for individuals who have no idea what they are doing. In the event you pick to go hybrid, nice luck, I think pure is better. Right now hybrids are not that bad, but as the cap rises, they are going to get increasingly screwed.

Article source: http://www.gamehos.com/

Tips on Picking the Right BuildⅠ

February 2nd, 2012
This is a guide on choosing what weapon and build is best for you, it does not tell you how to play that particular type of character.
There are three different builds: pure INT, base (PvE), style (High hitter, bad tanker) and essential skill tree (Lightning).
Keep in mind that you are going to die a lot in PvP, so you must be definite you don’t mind dying. It is not like you are going to die every five seconds however, it is possible for you to to destroy people below your level with great ease, but in the event you fight anyone at your level, you will very surely die.
With the recent update, pure INTs now use the skill tree “Snow Shield”, which may help them out astoundingly in PvP. Pure INT may now be of the best in PvP, as long as they can kill their opponent speedy.
This is the basic weapon choice for an INT build. This is because INTs cannot very tank normally, so the shield allows for tanking ability. Sword INTs are nice; they die a lot in PvP, but can still hold their own in the event that they are skilled/lucky/rich, or a combination of the three.
Swords in clothes can kill other pure INTs with INSANE ease, my mate ChipNDale is pure INT clothes, and I CAN’T kill her, although they have a 9 gap. STRs however can kill her in one or two hits if they don’t get a block or a knockdown.
You prefer the hunter and trader jobs, though you are also an effective thief in the event you don’t run in to a high level STR hunter.
You love hitting high numbers. You don’t give a rates ass about dying. You will be the highest hitting player in the game as a pure INT spear, you can hit so high, you can kill giants your level in a matter of seconds.
In the event you wear clothes, you may be able to take other pure INTs, but you are not a lot of a 1v1 PvPer, you are more about the group fights. You are the packing the guns, you team mates will die defending you because you can hit so high, they don’t even need to wait for you to respawn .
In the event you don’t like to die, and are more PvP based, then this is probably for you. You will be thought about more hardcore than an INT player, for you won’t level as speedy. However, you will also excell in PvP.

Article source: http://www.gamehos.com/

Common Builds for Under-Farmed

February 1st, 2012
Fire imbue is often used because it does the most destroy, however it is a near negligible difference in my view when compared to light imbue. Maxed light gives magic increase buff that when combined with fire makes this build the strongest hitting for an STR. Ice is secondary because Pure STR characters already have high physical defense and plenty of HP. This HP is usually all the defense needed to prevent death.
Pure Strength (farmed) max weapon, fire, light, with 60 masteries left over. This build benefits from the physical increase buffs from fire as well as the magic defense. This is important since pure STR characters have low magic defense and low destroy output.
Now you need to make some hard decisions. I can’t have Weapon, fire and light maxed like above so where do I compromise? Weapon must be maxed, that is where primary destroy comes from. So which is more important destroy or agility? Personally I would sacrifice fire buffs for grass walk, however most people wouldn’t.
Max weapon, fire, and light as a sub tree lost agility and, slight amount of destroy. Max weapon, light, and fire as a sub has less destroy because of imbue and physical buffs. It is harder to become immune to status effects with a low level fire shield. However agility can mean increased efficiency, and survival. Agility increases survival because your opponent can only do one skill then has to catch up to you before they can do another skill. This gives you time to pot. Destroy output is secondary for a support characters.
Max fire, light, weapon, with 60 ices has the strongest nukes with fires physical increase buff. Weapon skills are used in PVP this lets them hit at max damage. Cons can only take snow shield to 40%. This is a great build for PVP as well as grinding. It will have issues at the 90 cap. If snow shield is reduced to level 30 mastery, survivability will most likely suffer.
Max fire, ice, weapon, with 60 light has Strong nukes, strongest weapon skills and highest defense. Cons are a loss of: agility, strongest nuke and 2% magic increase buff. At 90 cap issues occur when piercing force is dropped to level 30 mastery reducing damage output considerably. However fire may get new book of nuke with higher damage then light balancing it out.
Max light, ice, weapon, with 30 fire functions the same way at the 90 cap you will still can be immune to ice. At the 80 cap you will do all right in PVP and grinding without high level fire, however builds and ought to have a slight advantage? At the 90 cap this build will probably have strong overall damage, max agility and highest defense.
Max fire, light, ice will make you be the strongest hitting Chinese character with excellent defense. The reason weapon skills are currently needed for pvp is the status effects. If level 90 magic skills include status like European wizards, then a weapon tree is unnecessary.

Article Source: http://www.gamehos.com/

Tips on Managing Your SP When Under Farmed

February 1st, 2012
Fire shield is a useless skill. Until you actually have accessories that have high status reduce, so don’t worry about it till you have the accessories. Any low level buff that isn’t a % will have small to no effect one time you are high level. For example the magic defense buff taken to level 30 will be useless when you are level 60+, but the physical destroy increase buff & passive will grow with you because they are a % increase.
Similar to having masteries tied up in heal with the addition of having to reduce your sp consumption by having lower level buffs & / or fewer overall skills. As buffs go most people think about defense to be less significant than offense. So you can leave out all defense skills.
You can be under-farmed & level as fast as a fully farmed player in case you pick the right skills. You will however, suffer in PvP.
Nuker is the only class that can function with only one tree. For leveling purposes all you need is lightning. Most people before update selected to level fire & lightning, leaving there weapon skills one time they got nukes. With the Snow shield update I think ice / light will be the new build in case you are low on SP. For INT characters weapon skills are only needed for PvP.
In case you pick not to farm, yet need all the skills you shouldn’t carryover a massive gap. in case you carryover let’s say a gap larger than four you will seriously reduce your destroy output which will make you weaker in PVP & slower in killing mobs.

Article Source: http://www.gamehos.com/

Miscellaneous skills in Silkroad online

January 31st, 2012
The third book “Light” (a level 80 skill) is the next consecutive book of firefly. It’s a detection range of 15m. The second book detects wizard’s invisible skill & is called Vision Fire.
Light Grass walks Speeds up leveling, & lets you runaway or chase down an opponent. Phantom transports you a set distance instantly. It’s the same benefits as grass walk, & lets you be unpredictable in pvp, by suddenly changing direction & changing distance from opponent.
Fire combustion is used to see stealth rogues & invisible wizards. The fire combustion series has books. The first & third are in series with the second standing alone. The first book FireFly is used for the detection rogues stealth. At maxed level it’s a 10m range at level 7 detection.
Meaning one time you cast, the skill works similar to harmony therapy but you cannot see the circle. It doesn’t move with you. So this skill is useful but in case you are constantly moving, it loses its usefulness since you leave its vicinity.
To see the cloaked rogues & wizards you must have the same level of detection or higher to their level of stealth/invisibility to see them. So in case you get these, max them out or it’s valueless.
Fire shield allows user to become immune to most status effects when combined with jewelry with status reduce. Fire shield acts as a % if it says 50 than you need 50% reduce on jewelry to be immune. This means that you only need fire shield at a low level, since 7 & 8 degree jewelry can have a maximum of 20% reduce per accessory. This means 80% total reduce from accessories. You must have shield equipped to initiate buff, then can switch back to main weapon.
There is a possibility that this skill is “bugged”. Whether the way it functions is correct or a mistake Joymax has a bad habit of changing how skills work without warning. It is feasible that in the future when you try to switch weapons the buff will disappear. Another possibility is that it will cease acting like a % reduction & only minimize the status effects.

Article Source: http://www.gamehos.com/

How to Increase Defense Skills In Silkroad Online

January 31st, 2012
Fire protection buff increases your magic defense by 126 points. Light can increases parry ratio by 62 points totally. Ice is the king of defense. It can increase physical defense by a total of 140 points.
Fire Wall absorbs magic damage. While the wall is up you cannot run, yet you can assault if opponent is in range. The wall takes time to set up so without planning it is near useless. The wall prevents knockdown, stun, & knock-back. An int player can take down a wall with about two lion shouts. However a strength player cannot. If the wall has 5k hp & you get one nuked for 10k you won’t get any damage as the wall goes down. This is an optional skill that benefits characters with ranged assaults the most. Some people find this skill useful, others think about it useless.
For light, Concentration buff increases parry ratio by 31 points. Heavens force passive increases parry ratio by 31 points.
Snow Shield (mana shield) buff transfers up to 50% of damage received to your mp bar. In case you run out of MP you won’t be able to assault back making this skill not as useful to STR builds. Pure STR can have it at 20%. Int hybrid can have it at around 40-50%, & pure INT at 50%. This buff lasts two min with a one min chilled down before you can use it again.
For Ice, Frost Guard buff increases physical defense by 81 points. Chilled Armor passive increases physical defense by 59 points
Chilled Wave is a ranged assault that has 100% chance of slowing down non immune opponents. It does no damage & most people would think about it a optional / unnecessary skill.
Frost Nova has a 100% chance of slowing down non immune opponents & 50% chance of making them a block of ice. 1st & 3rd book you must select a target & it hits that target &

Brief Introduction to Nukes

January 30th, 2012
Nukes a magic attack when used by INT builds will deal massive damage. For INT characters they are the strongest hitting skill in the game.
For Light, there are three nukes. All of them have the same effect/cast time, unlike fire. Both of the 2nd & 3rd book are progressions in strength of the nuke, like the books of imbue. Light nukes transfer up to ten meters to hit a total of three opponents. There is a 35% reduction in damage with each transfer. The damage range of light is larger than fire. Lion Shout Cast time is instant dealing small damage. It is useful finishing move.
For Fire, there are four different nukes. Is a Rapid casting nuke that does all right damage with no splash? Another is a more powerful nuke with penetration. Penetration means it will target mobs between you & your target as well as monsters behind you. The third is a Nuke with area damage surrounding the target. It is similar damage to book#2. At higher levels it will be more powerful. Flame wave bomb: mastery level 70-80, damage = 780-1300(263%). It is a continuation of book number one & has a short cast time with all right damage. 3rd fire nuke do much more damage than 2nd & 4th.
Ice nukes are weak, but they have a chance of status effect. 1st book Ice is a comparatively weak nuke with no splash. 2nd nuke considerably more damage than book one, but less than fire or light nukes. Has a pleasant damage radius with chance of inflicting status. A great nuke when you are getting mobbed. 3rd book ice appears to be a continuation of book one. It’s a level 70-80 skill, damage 166-250(250%) Status effect 20% freeze, 40% frostbite. When combining these nukes with ice imbue the chance of inflicting status effect is comparatively high.

Article Source: http://www.gamehos.com/

Brief Introduction to Imbue

January 30th, 2012
Imbue is a skill used by all Chinese characters to enhance their damage when using both physical and magical attacks. There are three kinds of imbues: Fire imbue, Light imbue, and Ice imbue
Among those imbues, Fire imbue is the Strongest imbue with a destroy over time burn status effect.
Light imbue is the 2nd strongest imbue with a parry ratio reduce to opponent. Lightning also splashes to monsters doing only slight destroy which will agro the mobs. Lightning imbue has more variation in destroy output. It can hit close to the destroy of fire, and as low as ice.
Ice imbue is the weakest imbue with two status effects, frost and freeze. Slows down opponents assault speed, the other cancels and stops the opponents’ attack/movement for a set amount of time.
When you assault a monster or player, your destroy output will vary. Their parry ratio tries to push the destroy you deal towards the lower finish of the range. The higher parry is, the more chances you take the least amount of destroy dealt, in lieu of the highest.
Plenty of people say fire imbue is much stronger, but few can tell you how much stronger.
It is simple to become immune to a status effect. If your opponent is not immune they can use pills which remove the effect instantly. Because of this I would not take status affect in to consideration when thinking of PVP, except possibly ice imbue. When fighting with a that is not immune to ice you will the shit out of them and waste their pills. In the event that they are out of pills it is game over you win.
While grinding ice imbues lets you save pots and for INT characters you could potentially grind on a higher level mob without dying. Lightning imbue agros mobs which may be ideal for STR characters, but can mean accidental deaths for INTs. Fire burns over time which helps kill giants faster and overall is the most powerful imbue.

Article Source: http://www.gamehos.com/